

If you like, a lot of chocolate on your biscuit, join our..... Penguin.
James Pond: Robocod -- Opening Sequence (Remixed by Makke)
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
James Pond: Robocod was another one of those quirky games for the Commodore Amiga. Small funny character running around with some form of super-ability collection obscure and pointless objects… This feels British.. Is it British? (Checks Wiki…) Ha ha ha! It totally is!
What Robocod set itself out to do to make it unique though, was James Pond’s unique ability, to stretch to insane proportions. If a level were big enough, this dude would rival Longcat. Keep that stretch button held down, and you would continue to rise into the air, unless your mile-high naval was prodded by a character, then you would be shot back to the ground. A rather addictive feature, although not a great deal helpful in most of the levels.

Sorry, but our dignities in another castle
The aim of the game is to save the Penguins. More specifically, the penguins which sell Penguin biscuits. The world cant have Penguin biscuits unless you rescue the Penguins.. Got I want a Penguin biscuit just thinking about the whole thing.
Recently the game was ported to PS1 (Which I grabbed from Playstation Network, for the sheer nostalgia), and was shocked to find that the Penguins were replaced with Elves.. That made more sense, because apparently Robocod is not saving the yummiest chocolate biscuit on the planet, he’s saving Christmas!
It makes more sense when you have that in mind, because all the random items and objects you happen to pick up along the way (Like coathangers, ring’s, chocolate coins, t-shirts) have context! Whereas when I played the original Amiga version, the only impression I got was that in order to have a happy christmas, you needed Penguin biscuits.
Hold on… there seems to be a bit of a theme going on here!!!

Robocod = Eat Penguins. Zool = Eat Chupa Chupps. Sleepwalker = Sponsor Comic Relief. Pushover = Eat Quavers. Superfrog = Drink Lucozade
Was there any particular reason why Amiga games were so hell-bent on selling a product to you whilst you were playing a game? I would have thought the Amiga itself wasn’t pushing too many units, and TV advertising was still quite hot back then.. Reviewers note games like Crazy Taxi for Dreamcast for spearheading in-game advertising. Peeps, you should have seen the stuff that came out on Amiga, you couldn’t step away from it!
James Pond: Robocod (C) Millenium Interactive

