I was saving these game descriptions for a possible video feature on Youtube, but I thought it’d make a fairly interesting first blog post. Who knows, I might still do this as a video in the future, but for now, enjoy my ramblings!

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In an industry currently dominated by Wii minigame-ware and Xbox bald-marinee-ware, we hardcore gamers were after something a little more traditional, particularly the Sonic and Mario crowd, wishing for a game which returned to gaming roots, good old school platforming fun. Well, one adorable little character vowed to bring it back, and it was neither Sonic OR Mario (I said old school! 3D is NOT old school!)..
Enter Sackboy. He’s a boy, made of, wool…. So, shouldn’t he be called Woolboy, I.. he just doesn’t look like a sack. Is it because some sacks are made of wool, what’s going on?
I guess the name Sackboy came from Media Molecule’s prototype character, which more resembles a Sack.. Its sad when you dwell over this philosophy though, its as if two parents had a boy named Steve, then Steve died, so they called their next son Steve in his memory… The name is a cruel, harsh curse, bestowed upon him. He is nothing more, than a living shadow.
Grim shit LittleBigPlanet, grim shit.
Ugh, regardless, Sackboy is a cute, little thing. Thats how I describe him. He’s, not even meant to look like anything, except a crude representation of man. A small man, therefore he’s a boy… No, what he definatly DOES represent is the explosion of vinyl figures and adorable plush / handmade toys which have emurged around the world. Sackboy is the kind of guy who wouldn’t look out of place in Afflecks Palace. In the 80’s, it was little girls with a hidious amount of decoration (Like Strawberry Shortcake), in the 90’s it was big eyed animals and cartoon characters (Like the Powerpuff Girls), now, its little things made out of wool…
For two years or three (The wait for this game was so long, I’ve forgotten how long it was) I was pissing myself over this game, not for the platforming, but for the extensive amount of level creation tools made avalible to the player. This was certainly exciting, what kind of incredible shit could we see emurge onto, a global, game creation network? Would it be like the underground days of The Games Factory and VCade again!?
Shame I havn’t bothered to give it a try. What I immediatly remembered the moment I stepped into the level creation world, was that, I needed an insane amount of time in order to create something worth any form of recognition. I’m talking World of Warcraft time. So I steered clear. For me, the time and place for creating games was Games Factory, I must have wasted years just on that.
Even if you dont create levels though, there is a giant, quirky game for you to play. The moment you enter level one, there are feats and obsticles for you to………. Haha, look, Sackboy’s smiling, how cute, oh is he, y.. yes! He’s waving! Hello!

Once you get beyond making sackboy bounce around for about 2 hours, you actually discover.. omg, he’s on this planet, full of stuff.. you have to get the… stuff… then Sackboys happy. What a beautiful metaphor, what marvelous social commentary. We’re all just Sackboys…… we’re all just searching for stuff to fill that void within us.
Grim shit this LittleBigPlanet, grim shit.
Order LittleBigPlanet from GAME UK
LittleBigPlanet (C) Media Molecule

